Week 14

Week 14 – Topics

Editing Techniques in Final Cut Pro
Final Exam review (Questions from Weeks 1-6)
In-class lab time

HBO Redesign:

Week 14 – Assignments

1) Continue work on Final project. Bring in all our files to our next class.

2) Study for final exam. We will have a final exam on our last day of class. You must take the final exam in order to pass the class.

Possible Final Exam Questions (Weeks 1-6)

I will post possible questions from Weeks 7-14 next week.

Week 1

  1. What is After Effects?
  2. What is Final Cut Pro?
  3. What is Motion Graphics?
  4. Who is Saul Bass?
  5. Who is Kyle Cooper?

Week 2

  1. What are the three things to remember about the process for workflow in After Effects?
  2. Identify the panels and windows located in the After Effects interface.
  3. Remember the footage you import into your project is not embedded inside the file, because of this fact, what is important to remember about your file structure?
  4. What are the 5 transform properties in After Effects?
  5. What is keyframing?
  6. What is the three step process for animation in After Effects?

Week 3

  1. What is a storyboard?
  2. What are the benefits of a storyboard?
  3. What does this timecode represent?  01:30:15:05

Week 4

  1. Name two project goals and objectives.
  2. Name two questions important to answer regarding the target audience.
  3. Name 3 out of the 4 properties outlined in the notes regarding motion design principles
  4. What do the stacking order of your layers control?
  5. What are blending modes?
  6. What are adjustment layers?

Week 5

  1. What is the title safe area? What is the size of the margin?
  2. What is the action safe area? What is the size of the margin?
  3. What are three valid formats for audio in After Effects?

Week 6

  1. Name seven criteria for assessing and critiquing motion graphics.
  2. Name six of the motion graphic genres we discussed in class. Give an examples for 3 of them.

Final Cut Pro

Final Cut Pro is a professional non-linear editing software application developed by Macromedia Inc. and then Apple Inc. Final Cut Pro 7 runs on Mac personal computers powered by Mac OS X version 10.5.6 or later and using Intel processors. It is a module of the Final Cut Studio product. The software allows users to log and capture video onto a hard drive (internal or external), where it can be edited, processed, and output to a wide variety of formats. (Wikipedia)

After Effects

Adobe After Effects is a digital motion graphics and compositing software published by Adobe Systems. Its main purpose is for film and video post-production. Adobe After Effects is primarily used for creating motion graphics and visual effects. After Effects allows users to animate, alter, and composite media in 2D and 3D space with various built-in tools and third party plug-ins. (Wikipedia)

How are they different and how they work together

Choosing which application you use to complete a part of your project depends on what you are trying to do. But generally, you will use Final Cut Pro to edit your video. And maybe add your audio. If you need your audio to synch with your effects, then you should synch the audio in After Effects.


  • Both can edit video: you can add transitions and effects
  • Both can work with audio files


  • FCP is for complex video editing
  • AE is for compositing and for adding effects
  • AE can work in 3D space
Final Cut Pro
  1. Adjusting essential preferences
  2. Learning the interface
  3. Customizing the window layout
  4. The four ways to work in Final Cut Pro
  5. Organizing the browser
  6. Working with Clips
  7. Marking clips
  8. Marking in the timeline
  9. Working with audio in the Viewer window
  10. Track targeting
  11. Applying Transitions
  12. Exporting to QuickTime
Final Cut Pro: Start to Finish
  1. Set up hardware, install FCP and choose an intial Easy Setup
  2. Capture DV
  3. Import other media elements
  4. Rough assembly
  5. Fine cut
  6. Finishing
  7. Output

Keyboard shortcuts: Final Cut Pro Cheat Sheet

The Final Cut Pro Interface

First thing you should do: Save your project.
Save your project. Name “Demo 1″ and save.

Create a sequence. Check settings.

1. Adjusting essential preferences

Go to Final Cut Pro Menu > User Preferences

  • Levels of Undo: Change to 35 (The more undos you set, the more RAM FCP will use.)
  • Autosave Vault: every 5 minutes (This makes a backup.)
  • Keep at most: 100 copies per project

You may want to hide dock to give yourself more space > from your Apple icon > Dock > Turn Hiding On.

2. Learning the interface
  • Browser window: Where we organize your assets: Video, Images, Audio
  • Viewer window: What asset looks or sounds like, where you can edit asset.
  • Canvas window: What viewer sees when viewing your project.
  • Timeline window: graphical representation of your canvas window.
  • Tool palette
  • Audio meters

Audio: aif, wav
Images: tif, psd, jpg

Importing files: Command + I

Tool Palette

Selection Tools
Edit, Group, Range
Select Track Forward, Backward, Selection, All Tracks Forward, All Tracks Backward
Edit Tools
Roll: Rolls edit points
A rolling edit means moving an edit point without affecting the rest of the timeline.
Ripple: Ripples edit points
A ripple edit means moving an edit point and causing the rest of the timeline to move the same amount to compensate.
Slip: Slips a clip’s in and out points
A slip edit means adjusting the in and out points of a clip simultaneously by the same amount in the same direction
Slide: Slide a clip in a sequence
A slide edit means moving a clip left or right in the timeline while simultaneously adjusting other clips to compensate.
Speed: Modifies a clip’s playback speed
Razor Blade: Cuts a single clip into two sections
Razor Blade All: Cuts clips on all tracks at the selection point into two sections
View Tools:
Zoom in
Zoom out
Video Scrub Hand: Scrubs the thumbnail image displayed on the timeline clip
Image Modifiers:
Distort: Distorts a selection by click dragging corner points
Keyframe tools:
Pen: Add a keyframe
Delete Point tool: deletes a keyframe
Smooth Point tool: Smoothes a curve by adding a Bezier handle.

3. Customizing the window layout

You can tell a window is active, when you click on it and the window gray is lighter.

  • To close a window, click on the first circle to close.
  • Click on second circle to minimize
  • Third circle will open for more detail to resize
  • Control + U to reset to Standard view

Can click and drag to modify the size of the windows

4. The four ways to work in Final Cut Pro

4-5 ways to do everything

  1. You can use pull down menus
  2. Use Keyboard shortcuts
    Command (Apple), Control (Hat), Shift (Shift), Option(escalator)
  3. “Tool tips” tell you what to do. Use the Tool palette
  4. Control key or right click on window or area to know what you can do.
  5. Can use buttons
5. Organizing the browser

Organization is KEY

Create “Bins” (folders)
New > Bin

Create 3 bins:

  1. Audio
  2. Video
  3. Image

Drag clips into respective folders

Twirl down “disclosure triangle” to see what is in the bin.

6. Working with Clips

To edit in the Viewer window

  • Drag video clip into viewer.
  • Use shortcuts to navigate: Spacebar (Play, Pause and Stop)
  • Numbers in top right is its timecode
  • Left side of viewer is duration
  • Scrubber bar, yellow triangle is the playhead
  • Can mark in and out while clip is playing
  • Or, position playhead and press I or O
  • Drag from viewer to canvas to place in the timeline

Other shortcuts
J: Play clip in reverse
K: Play clip forward
L: Play fast forward

I: Mark in point
O: Mark out point
To remove I or O: option + I or option + O

7. Marking clips

Can directly input time into timecode

  • Delete clip from the timeline
  • Double click on clip to open it in viewer
  • Option+ X removes in and out points

Can input timecode

  • Key in 3:32:00 to timecode, hit enter and add “I” in point
  • Can input duration: Enter 3:00 and hit out point.
  • Now you have a 3 second clip.
8. Marking in the timeline

Create a 5 second clip and drag from viewer to canvas

By default, the clip will be added to end of the previous clip.
If I move the playhead farther down the timeline and drag clip to convas, FCP will place it where the playhead is located.
If I have In and Out points in the timeline: FCP will put the clip where the in point is.

If I move my in point to the end of the last sequence, FCP will place the clip at the end of the sequence.

9. Working with audio in the Viewer window

Open audio in viewer window
Can mark in and out points

  • “Command +” helps me zoom in
  • “Command -” steps me back
  • “Shift+Z” fits into window

These shortcuts also work on the timeline

Mark in and out points.

10. Track targeting

When you use the “hand” to move audio to the timeline it will go either at end of other audio sequence or

  • If you add an in and out point, it will go on the same track as the other ambient audio clip
  • Move “A1″ to where you want audio track to go. It will go to its own separate track.
  • If I drag in a video clip that has sound, the audio will appear in the tracks below.
  • If I don’t want to bring the video clip in with audio, I can select the “A1″ button and create a small gap, this will bring in only the video.
  • If I break the “V” button, it will bring only the audio over
11. Applying Transitions

Must have enough handle (media) to add transition:

  • Select edit point
  • Right click to add default (1 second cross dissolve)
  • To remove, right click and cut, or select and hit delete key

Or, go to to effects > Video Transitions > Dissolve > Cross dissolve

Go to effects tab and you can pick the transition from the bin

12. Exporting to QuickTime

Command + E

  • Use Current Settings
  • Select Audio and Video
  • “Make it self-contained” or uncheck to make a “reference movie” If any of your files are moved or out of place, the reference movie will not render. The advantage of the reference movie is they are faster to make. Use the “self-contained” movie for this class

13. Three Point editing

Mark in and out on timeline, based on narration or sound

  1. In and out on timeline
    In point in viewer and drag
  2. Mark two outs and one in point

You pick three points and FCP does the math for the fourth

14. Targeting tracks

Right click on gray area to add a track

Deleting clips

  • Lift edit: simply delete
  • Ripple delete: Shift + delete: Slides everything to the the left

Performing an insert edit
Use override to replace the clip

15. Linking and linking selections
  1. Can click on the icon, but may forget to turn it back on
  2. Modify > Link
  3. Option + Click and drag

What if I bring audio in and want to link to video?
Select both
Modify > Link

Underline indicates they are linked together

16. Roll and ripple edits

Shortcut : R key
Moving out and in point of two clips

Press E key to extend edit

Shortcut: RR key
Affects duration of timeline and everything later
The side the tail is pointing is what is affected

Press / to playback
Modify > Loop playback

17. Slip and slide edits

Shortcut: S key
Move in and out point simultaneously
Can do this in viewer The out point will show in the canvas

Shortcut: S+ S key
Moves a chunk up and down the timeline

18. Make subclip

Press U
Modify > Remove subclip Limits. This will keep in and out but you will have the handles.

Match Frame
View > match frame
Press F to play master clip in viewer


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Instructor for Graphic Design 71